[#] # Introduction Computing II [#] # 2007/09/09 kameda [#] # 1: Pyramid [O] O [P] P 0 0.7 0 0.5 0 0.5 0.5 0 -0.5 0.2 0.2 1.0 [P] P 0 0.7 0 0.5 0 -0.5 -0.5 0 -0.5 1.0 0.2 0.2 [P] P 0 0.7 0 -0.5 0 -0.5 -0.5 0 0.5 0.2 0.2 1.0 [P] P 0 0.7 0 -0.5 0 0.5 0.5 0 0.5 1.0 0.2 0.2 [P] P 0.5 0 0.5 -0.5 0 -0.5 0.5 0 -0.5 0.2 0.8 0.8 [P] P -0.5 0 -0.5 0.5 0 0.5 -0.5 0 0.5 0.8 0.2 0.8 [#] # ANIME [A] A 1 0 0 0.0 0.0 0.0 0 0 0 1.0 1.0 1.0 load_ic2ANIME: step=0 is modified to 1. [C] C 1 1 0 0.0 0.0 0.0 0 90 0 1.0 1.0 1.0 [#] # LIGHT [S] S 1.0 2.0 3.0 0.2 0.2 0.2 0.4 0.4 0.4 [S] S -1.0 2.0 3.0 0.4 0.4 0.4 0.4 0.4 0.4 [S] S 0.0 4.0 0.0 1.0 1.0 1.0 1.0 1.0 1.0 [#] # END ------------------------- OBJECT ID = 1 PATCH: (-0.5, 0, -0.5), (0.5, 0, 0.5), (-0.5, 0, 0.5), rgb=[0.8, 0.2, 0.8] PATCH: (0.5, 0, 0.5), (-0.5, 0, -0.5), (0.5, 0, -0.5), rgb=[0.2, 0.8, 0.8] PATCH: (0, 0.7, 0), (-0.5, 0, 0.5), (0.5, 0, 0.5), rgb=[1, 0.2, 0.2] PATCH: (0, 0.7, 0), (-0.5, 0, -0.5), (-0.5, 0, 0.5), rgb=[0.2, 0.2, 1] PATCH: (0, 0.7, 0), (0.5, 0, -0.5), (-0.5, 0, -0.5), rgb=[1, 0.2, 0.2] PATCH: (0, 0.7, 0), (0.5, 0, 0.5), (0.5, 0, -0.5), rgb=[0.2, 0.2, 1] [Total] 0 LINES, 6 PATCHES. ------------------------- ANIME: [A] id=1, step=1, interval=0, T(0, 0, 0), R(0, 0, 0), S(1, 1, 1), ANIME: [C] id=1, step=1, interval=0, T(0, 0, 0), R(0, 90, 0), S(1, 1, 1), ------------------------- LIGHT: Pos(0, 4, 0), Diff(1, 1, 1), Spec(1, 1, 1) LIGHT: Pos(-1, 2, 3), Diff(0.4, 0.4, 0.4), Spec(0.4, 0.4, 0.4) LIGHT: Pos(1, 2, 3), Diff(0.2, 0.2, 0.2), Spec(0.4, 0.4, 0.4)